![]() ![]() Telekinetic Throw - generally will need to clip channel per main rotation Telekinetic Throw - channel here to ensure we can instant cast Vanquish when it comes off cooldown Vanquish - DoT, should be instant due to procs from opener or previous rotation, debuffs target to take 5% more damage from Force attacks (begin main rotation instant proc of Vanquish) Telekinetic Throw - filler, completing a cast enables an instant cast of Disturbance or Vanquishĭisturbance - instant-cast via previous Telekinetic Throw Sever Force - 1st DoT, does slightly more damage than Weaken Mind thus comes firstįorce in Balance - AoE damage, self-heal, also buffs DoTs 15% damage for 15 DoT ticksįorce Serenity - high damage filler, self-heal Mental Alacrity OFF GCD - Use before DoTs to accelerate their tick rate and minimize "wasted" DoT durationįorce Speed OFF GCD - Used after Mental Alacrity to buff Force in Balance and reduce its cooldown. Vanquish - DoT, hard cast for opener, otherwise should use when procced, debuffs target to take 5% more damage from Force attacksįorce Potency OFF GCD - Force Potency should not trigger on applying Dots, so using right after Vanquish to get it on cooldown early ![]() In comparison to Tempest of Rho which provides predictable and consistent extra ticks of damage, Mystic’s Ruthless Blade provides a 20% buff to part of an ability used once every 10 GCDs and around half the time lets you use a higher damaging ability over a filler. The much increased uptime of Mental Alacrity via the Gathering Storm set bonus is the only thing that might make this decent by providing 25s of uptime out of every minute. The challenge for this tactical is you can only get 2 (maybe 3) bonus casts of Force Serenity per use of Mental Alacrity, and that bonus cast only provides incremental DPS based on it dealing more damage than Telekinetic Throw. Replacing a GCD of Telekinetic Throw with a second Force Serenity each rotation is definitely a DPS increase. The second buff to DPS is by enabling periodic bonus casts of Force Serenity while under Mental Alacrity. The 20% buff to Vanquish's initial hit sounds nice but is underwhelming due to the ability doing a lot of its damage via a short duration DoT. So to recap, using Force Speed on cooldown and Mental Alacrity on cooldown grant a 20% buff to your high damage abilities once every 9-10 GCDs and grants high uptime on a 20% damage buff to ALL abilities. Combine that with extra 5 seconds of duration and together you get much higher uptime on a very powerful cooldown and its 20% damage buff. Using Force Speed on cooldown for the 20% single ability damage buff should significantly reduce the effective cooldown of Mental Alacrity from its base 1:45 minute cooldown. In addition, the 20% damage buff during Mental Alacrity is quite strong even before the 6-piece set bonus based on its 15s duration and 105s cooldown.Įnter the 6-piece set bonus to provide a massive synergistic buff to the 4-piece. ![]() Force Speed has a cooldown of 15s with the Metaphysical Alacrity utility (reduces CD by 5 seconds), so this provides a very frequent 20% damage buff to your hardest hitting abilities. The 4-piece set bonus alone is quite strong. ![]()
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